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In terms of controls, the only extra element you need is crates, which drop at random and offer random power-ups. With just a few clicks, you can also turn units into officers that automatically send nearby armies to a specified point, or into organized, powerful platoons. Let go, move to where you want them to move and right-click, and they will move, automatically attacking anything they see. The controls are similarly streamlined to handle entire armies at once you click on a point and then hold it to increase the circle and select everything within it. WASD-based camera controls combine with a mouse that automatically rotates your view to let you move and get the perfect angle on the environments in mere seconds.
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Right off the bat, Multiwinia's tutorial introduces the basics and shows how this title differs from most real-time strategy games, giving you the best camera angles that the genre has managed to churn out. Unfortunately, the problems will have already shown up in those minutes, turning this game toward a highly specific niche in the RTS market, one that I didn't quite get in with. Gameplay begins, and then ends, in mere minutes. You open the game, register your copy, and you can choose to play single-player, online multiplayer, or a simple set of tutorials. Instead, Multiwinia: Survival of the Flattest gets right to the point. Some games really don't want to bother with too much plot, or telling of the plot. The Darwinians have split into colored tribes and developed a hatred for each other that has them fighting one another in pointless, simplistically rendered conflicts, without end or reason. Take that odd little indie classic, Darwinia, and add "40,000" to the end of it.
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In the future of Darwinia, there is only war.
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